The stylish Dungeons of Hinterberg already has us impressed thanks to a strong GDC demo that showcases its satisfyingly fluid adventuring.
Last summer’s Xbox Games Showcase was filled with so many eye-catching titles that I wouldn’t blame you for forgetting half of them. One title that’s stayed with me since then, though, is Dungeons of Hinterberg. The unique action RPG stood out thanks to its use of the Alps as a backdrop and its bold style that made it look like a visual novel come to life. It looked like the kind of game I’d love, but I’d need to get hands-on to see if it felt the part, too.
Recommended Videos While a previous snippet I saw last June showed me a green biome filled with mossy caves, my hands-on demo would drop me onto a snowy mountaintop. I can see why developer Microbird Games would choose that biome for this preview, too; it’s one that really shows off just how satisfying every aspect of the adventure is.
Related That fluidity is present in just about every aspect of the adventure, and that was especially the case for traversal. In the mountain biome , pressing the Xbox controller’s left bumper calls up a hoverboard. I could glide down snowy slopes on that, occasionally latching onto a rail and grinding across a scenic backdrop. It feels fantastic, letting me freely weave around the mountains and soak in its vibrant purple crags.
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