Wizards of the Coast will no longer implement a clunky approach to how D&D Beyond will handle 2014 and 2024 versions of spells and items.
is bound to have growing pains. But when Wizards of the Coast made a major selling point out of how easy itsnew edition would make it for current players pick up their characters and campaigns and venture forth into the new ruleset, it’s hard to see its latest bit of drama feel like nothing more than the latest in the company’s increasingly long line of unforced errors.
Last week we released a Changelog detailing how players would experience the 2024 Core Rulebooks on D&D Beyond. We heard your feedback loud and clear and thank you for speaking up.led us to view these planned updates as welcome improvements and free upgrades to existing content. We misjudged the impact of this change, and we agree that you should be free to choose your own way to play.”
According to the updated addendum to the changelog, now players who only have access to the 2014 version of the Player’s Handbook in theiraccounts will retain the ability to use 2014 versions of spells and magical items with their characters, while players who have both the 2014 and 2024 Player’s Handbooks on their accounts will be able select either the former or updated version of a spell via a native option, rather than having to manually homebrew the old version themselves.
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