Fast travel is notably restrictive in Dragon's Dogma 2. While that might sound off-putting, I found it to be one of the game's greatest strengths.
I never had reason to give much thought to fast travel in games before starting Dragon’s Dogma 2. In most open-world games that include the feature, the only requirement for accessing it is reaching points of interest. Once players do so, they are generally free to zip from point to point around the map with little to no inconvenience.
Recommended Videos Slow and steady I didn’t even find the requisite item to fast travel until several hours into my playthrough, but by then, my mindset around navigating the world had been established. My first few adventures in Dragon’s Dogma 2 felt somewhat similar to my first Souls game in the sense that I fell into the trap of approaching it like a more traditional open-world RPG to disastrous results. My initial big mistake was underestimating nighttime.
Related Of course, travel isn’t just packed with danger. You can hardly run for a full minute without one of your pawns pointing out a strange location, remarking that there’s something to gather or offering to take you on a little diversion to a cave they know about. You could come across a tower with some loot or a caravan under attack by goblins, only for a Griffin to swoop down from the sky without warning.
Interesting decisions like this wouldn’t exist if I could just teleport from one end of the world to the other freely. If the game hadn’t forced me, I know I would have fallen back on my old habits and robbed myself of all these emergent moments that I will be talking about for far longer than the main quest.
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