Dragon’s Dogma 2: A Challenging Gameplay Experience

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Dragon’s Dogma 2: A Challenging Gameplay Experience
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Dragon’s Dogma 2 intentionally gives players a hard time. This approach to design can be frustrating but also adds to the fun and organic moments in the game.

Dragon’s Dogma 2 intentionally gives players a hard time. To create a gameplay loop that can produce a lot of unforgettable, organic moments , Capcom crafted many friction-filled systems for players to go up against. If players don’t equip themselves properly, have the right party composition between them and their pawns, or stray too far off the path they set for themselves, it’s possible for some ambush, giant monster, or another unintentional mishap to ruin a perfectly good quest.

That’s where a lot of the fun with Dragon’s Dogma 2 lies, but this approach to design often meant it can be more frustrating than fun at some moments, something I criticized in my review. For much of my playtime, I wasn’t sure how I felt about Dragon’s Dogma 2 as a whole. When I went for the true ending and discovered what was locked behind that path, though, the imperfect nature of Dragon’s Dogma 2 started to make a lot more sense

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