Veilguard's excellent main missions get dragged down by almost everything else.
So much of Dragon Age: The Veilguard happens in the character creation screen. Your character’s history – whether they were a necromancer, an assassin, or a Grey Warden – combines with your race, gender, and starting class to create a profile that other characters in the world react to. It’s impressively fluid. As a Watcher of the Necropolis, I felt at home in that faction’s haunted halls.
At one point, I walked in on two of my companions – a grey warden with a pet griffon and an assassin haunted by a spite demon – exchanging war stories. One fought a ball of nugs bound together into a mass of limbs and teeth by blood magic. The other tells a story about fighting a katamari of tentacles the size of a building. I spent the whole conversation wondering why I’ve spent the entire game fighting generic goons.The demons highlight many of the game’s problems.
There’s no suggested level on sidequests, so the only way to find out if you’re under-leveled is to go there and get stomped in a futile fight or chip away in a fight that takes too damn long. To make things more confusing, only some enemies have their level next to their health bars, while others do not.Some chests randomly poison you. When suffering a status effect, the game thinks you’re in combat and won't let you equip whatever you just got from the chest.
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