The very first update for Dragon Age: The Veilguard is out now with a sizable set of patch notes to look over.
since the game’s release in October and previewed a bit of what would be included in it. A few balance changes would be included in the patch notes for‘s update, but the majority of the patch notes sure sounded like they’d be geared towards bugfixes which is the norm for the first post-launch update, especially for a single-player game.
Those patch notes for the Dragon Age game’s first update are out now, and as expected, they consist of a lot of bugs being fixed.update doesn’t really do much at all in terms of balance changes, however. Everything in the patch notes at least is categorized as a bugfix, so while some levers have been pulled for things like “Slowed down the speedy raven in Hossberg” and other movement interactions and abilities, this update isn’t buffing or nerfing things .update can be found below. Once updates like this one and future patches release, we’ll see if they do anything to improve players’ perceptions ofFixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. Updated XeSS version to 1.3.1. Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.Global banter should no longer start too early.Fixed potential issues that could occur if a player fast traveled during a quest. Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.Fixed several distance “pop-ins” on level art assets.Added haptics to a number of interactions and events.Changing equipment no longer disables helmet voice processing.Cleaned up certain interactions between Skills that caused them to not behave as described.Entropic Spheres now behave properly on vertical surfaces.Fixed a rare issue where Rogues would not hold their bow while aiming down sights.Balance changes made to certain fights to match design intent.The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.Adjusted creepy corpse movement while they moved on/off-camera.Fixed a rare blocking issue in the Sea of Blood quest.Fixed a blocking issue in the Pinnacle of Its Kind quest.Corrected instances where NPCs would not properly look at each other or at Rook.Fixed several issues with makeup in character creation.Opening the journal while on the map no longer causes it to continue scrolling. The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.
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