It took a team of former modders to make Doom + Doom II the fantastic remaster that it is, demonstrating how love for Doom will never die.
This story is part of Save State , a bi-weekly column focused on the evolving nature of retro gaming. If you thought that the original Doom couldn’t possibly be released again, you’re dead wrong. Nightdive Studios, iD Software, and MachineGames released Doom + Doom II at QuakeCon 2024 earlier this month, giving the foundational classic its most souped-up version yet
The ‘gravitational pull’ of Doom Nightdive is one of the premier game studios remastering and remaking older, beloved games. Founded in 2014 after co-founder Stephen Kick acquired the rights to System Shock 2, Nightdive made a name for itself over the last decade with remasters of many classic PC games, namely shooters like System Shock, Turok, and Star Wars: Dark Forces. But the developers from Nighdive I spoke to all had some connection to Doom.
Concurrently with Nightdive’s rise, the Doom modding scene has thrived. Even developers of the original game, like John Romero, have created Doom mods of their own. At QuakeCon this year, Id Software announced mod support for Doom Eternal, a rarity for a modern game that makes sense when considering the classics’ passionate modding community.
When that happened, the two companies agreed to start working together. Doom 64 was eventually rereleased as a preorder incentive for Doom Eternal across all platforms before getting a standalone launch of its own. From there, Nightdive worked on remasters of Quake and Quake 2, and that journey has now culminated with Doom + Doom II. Kuperman had nothing but nice things to say about working with Id Software and Bethesda Softworks.
Some aspects of Doom’s gameplay are comparatively dated by modern standards, like the fact that players can’t aim up or down. Despite that, Id Sofware’s original level, weapon, and enemy designs still hold up and feel just as exhilarating to play in 2024 as they likely did in 1993. Nightdive did a fantastic job with its refurbishment, but you need a truly remarkable game to stand the test of time and have a passionate community like Doom has. Doom + Doom II reminded me of that.
Nightdive also had the benefit of accessing and reusing previously cut Doom content and having modding experience. Legacy of Rust’s developers went further than your standard Doom mod or fan-made episode. That was only possible because Acheron and many of the developers he collaborated with to create these levels have that modding background and love for Doom. That’s something Acheron is very appreciative of.
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