'DOOM Eternal' Game Director on Drawing Inspiration From Classic Horror: 'I Think This is Our 'Evil Dead 2''

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'DOOM Eternal' Game Director on Drawing Inspiration From Classic Horror: 'I Think This is Our 'Evil Dead 2''
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At a media-only demonstration for first-person shooter title DoomEternal, video game director Hugo Martin talked about his horror influences (such as 1987's 'Evil Dead 2') and approaching violence in a purposeful way

in college, studied automotive design early in his career and worked in advertising, film and animation prior to dedicating himself to games.

And when the goal is to make a difficult jump, then twist and turn to land another move immediately after, while being hit with fiery balls and maintaining aim on the target in front, an endless supply of courage and self-assurance is indeed necessary. will not be surprised that the game thrusts players into a fast-paced environment that resembles a slick zombie slasher film and requires mastering the skill of stealth to not get repeatedly beaten down by the various enemies within.

Noting that the game is hyper-violent, Martin explains that the doom slayer is never tasked with killing people; only demons. "I have kids, and if it was anything but that, I really feel like it would get disturbing," he says, adding that there is no nudity or cursing involved. Of the enemies, which are plentiful and full of attitude, Martin explains that certain creatures are more vulnerable to certain weapons in order to motivate the player to weapon switch more often.

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