Divinity costume designer Francine Lecoultre discusses working with Eddie Alcazar and designing costumes for stop-motion black-and-white filmmaking.
Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Divinity is a bold new science fiction film from Eddie Alcazar, the boundary-pushing director behind films including Perfect and Tapia. The film was funded by Steven Soderbergh, who also produced Perfect, and blends live-action and stop-motion in a style defined by Alcazar as “Meta-Scope”.
Francine Lecoultre: Yes. I started working with Eddie on The Vendor. My friend, a DP, Danny Hiele, introduced me to Eddie, and then we did this short film. The short film was stop-motion animation, and black and white, so we got to develop the process together on a short film, which was great practice because this technique is a little specific. It was good to have worked together already on the short, and the short film did really well.
How much does stop-motion affect your work? Are you working with miniatures as well, making sure those outfits match the actors’? Francine Lecoultre: In Divinity, it was great that we had these, like, ‘stereotype’ actors. The women were really small, size 00 and XS and all that, so it made them right away in a certain style. Then, the men were bodybuilders, and they were impressive. They were champions in bodybuilding, and that definitely made such a difference, also. Normally, you want to exaggerate, but here, the exaggeration was right there.
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