Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He's commonly known around Eurogamer as the Blacksmith of the Future.
Digital Foundry Supporter Program- hilariously entitled DF InDirect - and its initial format should be recognisable to viewers/listeners of our weekly show as it's an extension to our existing Supporter Q+A section. The show is available to all backers on all tiers and it's available to watch or listen to right now - and there's a small sample on this page.
Anyway, I hope you find the clip insightful - we answer nine more supporter questions in the full 87-minute show covering topics as diverse as resolution vs viewing distance , Microsoft's collaboration with Intel, why we don't see more 40fps game modes and the big 1440p vs 4K display debate. And this is just our first show - similar to DF Direct, we've got plans to build and evolve the concept over time, perhaps introducing a livestreaming element for supporters when we film.
It's at this point where I feel compelled to address how important the DF Supporter Program is. In the current environment, YouTube revenue is declining and the idea of being wholly reliant on an algorithm-based platform over which we have zero control has always been daunting for us. We don't do clickbait titles, we don't do sensational thumbnails and sponsorships are few and far between. All of these things are proven to work, but they aren't a good fit for us.
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