Bungie boss responds to complaints about player burnout in Destiny 2.
This season's Heist activities aren't bad, but anyone would get tired of doing the activity hundreds of times.earlier this week, I almost nodded my head clean off. Phil pointed out that the Destiny 2 community tends to be at its most irascible during the final season of each year, when the sameyness of the grind really bites.
Honestly, the mood music around Destiny 2 has become increasingly grumpy over the course of 2022 as the glow from The Witch Queen's excellent campaign faded. Aside from the staleness of doing a near-identical power climb every three months, the core playlists are also incredibly stale.
that many are voting with their mouse fingers and staying away. Enter stage left, Joe Blackburn, Destiny 2 game director, who took to Twitter this afternoon to deliver a thread of five messages that can be summarised as: We've heard, we don't disagree, we're working on changes, but they're going to take a while before you feel them.I just wanted to step in and say: Heard loud and clear on the feedback with our current seasonal backbones.
Blackburn closed in collegial fashion, saying:"I wanted to make sure everyone knows that your words are not falling on deaf ears." Whilst the phrase 'we're listening' has long since reached meme status among Bungie's detractors, I've interviewed Blackburn and he's always come across as incredibly smart and sincere, so my immediate reaction is that the burnout issue is being taken seriously.
Those looking for the best of what Destiny 2 has to offer right now should direct themselves to the new dungeon, which drops this Friday at reset. Designed for three-player teams, dungeons tend to be some of the coolest challenges in the game. The new one is called Spire of the Watcher and is rumoured to have something of a western theme. Yee, and also, haw. With over two decades covering videogames, Tim has been there from the beginning.
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