Researchers Want You to Walk Around in VR by Acting Like You Really Have to Pee
Having users physically move their bodies to navigate a virtual world could be the key to reducing the motion sickness that many experience when strapping on a VR headset. If a VR character’s movements are gently bobbing from side to side as they’re walking, but the user’s brain isn’t detecting those same movements in the real world because the user is standing still and just moving a tiny joystick, that sensory separation can lead to confusion, dizziness, and even nausea.
large enough to fill an entire warehouse, allowing VR users to more naturally walk and run around in real life, and in their virtual worlds, without being tethered to other hardware to detect their movements. But until we figure out how the Holodecks keep users from running into walls eventually, maybe the “I have to
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