The Creative Director of the game has debunked a long-standing fan theory about the purpose of elevators. The original game is also receiving a sequel using a new engine.
The development of a sequel is currently underway, sparking renewed interest in the original game. One enduring fan theory has persisted since the game's release, but after five years, this theory has finally been definitively debunked. The fan theory in question centers on the game's methods of concealing loading screens . Specifically, it suggests that the elevators within the game are solely implemented to mask the loading times players experience.
This theory gained traction within the gaming community and remained a point of discussion for a considerable amount of time. However, Creative Director Igor Sarzynski has now directly addressed the theory on social media, firmly refuting it and putting the matter to rest. Sarzynski clarified that the elevators serve a functional purpose within the game's design and are not utilized as a technical workaround for loading times. He emphasized that the elevators are present because they are an integral aspect of the game's world-building and narrative coherence. The development team prioritized creating a believable and immersive environment, and the elevators contribute to that goal. Sarzynski's statement definitively clarifies the purpose of elevators in the game, providing a clear explanation of their integration into the game's design philosophy and dispelling the long-held fan theory about their role as disguised loading screens. \Sarzynski's comments on social media served as a direct response to the persistent fan theory. He wrote, “Mini rant: no, elevators in cyberpunk are not ‘cleverly concealed loading screens’. you really think you can traverse the whole city and enter a huge complex interior with no loading screens but we need to do elevator tricks to load a penthouse?” This statement directly confronts the theory's core premise, highlighting the incongruity of the assumption given the game's overall design. Sarzynski further clarified the rationale behind the elevators, stating, “Elevator is there because it makes sense. we could make it transparent if we wanted. this engine is a miracle. i will not accept slander.” This comment reflects the team’s commitment to realism and immersion. It also highlights the technical capabilities of the game's engine, emphasizing the team's ability to achieve specific design choices without relying on loading screen tricks. Sarzynski’s response indicates that the elevators were implemented to enhance the game’s world-building and player experience, offering a realistic way to navigate complex structures within the game world. He was then asked why the developers had decided to move away from their internal engine for the sequel, switching to Unreal 5. His response was succinct: “we wanna make games, not engines ^^”. This illustrates the development team's priority: they are focused on creating the best possible game, and using Unreal Engine allows them to focus on the game itself, rather than the intricacies of engine development. The change in engine is also expected to resolve technical issues present in the first game.\The original game experienced a challenging launch marked by numerous bugs and technical issues across various platforms. The game was even temporarily removed from sale as the developers worked to address these problems. CD Projekt Red persevered, and subsequently, numerous updates were released to improve the game's performance and stability, ultimately bringing it up to the standard many players had hoped for at launch. The decision to switch to Unreal Engine 5 is anticipated to prevent similar issues from resurfacing in the sequel. Epic Games' engines are well-regarded for their ease of use and compatibility across different platforms, which should streamline the development process and contribute to a smoother experience for the sequel's development. This engine switch provides the studio with a significant opportunity to resolve any lingering issues that arise during the transition from one engine to the other. The foundation laid by the first game provides a valuable head start for the sequel, allowing the development team to build upon the established world and mechanics. The experience gained during the creation of the original game will likely prove beneficial in many aspects of the sequel's production. In addition to the sequel development news, other recent news includes discussions of open-world games and revivals of classic cartoons on streaming platforms
Cyberpunk 2077 Elevators Loading Screens Fan Theory Unreal Engine 5
United States Latest News, United States Headlines
Similar News:You can also read news stories similar to this one that we have collected from other news sources.
Why I'm Really Skeptical About The Sequel To Devil Wears PradaMiranda and Andy in the elevator at Runway in The Devil Wears Prada 2
Read more »
Cyberpunk 2077 Hits Lowest Price Yet on Nintendo Switch 2 (And It’s a Steal)Cyberpunk 2077 has hit a remarkably low price on Nintendo Switch 2 and you'd be a fool to not grab it right now.
Read more »
Cyberpunk 2077 Ends 2025 With One Final Official ReleaseCyberpunk 2077 V holding a gun on his shoulder.
Read more »
Cyberpunk 2077 Is So Cheap Right Now We Thought It Was A MistakeJohnny Silverhand crouching with the sky behind him from the 2019 E3 Cyberpunk 2077 Cinematic Trailer.
Read more »
Stranded at home by a broken elevator. NYC lift complaints keep rising.A Gothamist analysis finds elevator complaints have steadily risen since 2021, especially in the Bronx.
Read more »
Cyberpunk 2077 Fan Theory Finally Debunked After 5 YearsA Popular Cyberpunk 2077 fan theory has finally been debunked after 5 years
Read more »
