'Control' Game Director Drew Inspiration From David Lynch's 'Unexpected, Unsettling' Work

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'Control' Game Director Drew Inspiration From David Lynch's 'Unexpected, Unsettling' Work
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'Control' director drew inspiration from David Lynch's 'unexpected, unsettling' work

that provided him with challenges he hadn't seen before in his gaming career, he replied, "Yes, all of them." The complex plot ofinvolves the lead character Jesse Faden , trying to uncover what happened to her younger brother at the Bureau years earlier, a journey that presents a slew of physical obstacles and physics anomalies, not to mention brutal enemies. The Hollywood Reporter

, not only did the game provide steep technical challenges, the game's open-ended storytelling structure was something that Remedy was launching into for the first time.

I’ve been doing action games for a while now at Remedy, and they’ve all had an element of the unexplained, an additional layer of flavor that elevates the experience into something unique and interesting. In, it was important to create an experience that allowed the player to be in control: that they can decide what to do and where to go in a seamless, exciting, intuitive way.

Is there a sequence that offered a directing challenge you hadn’t been confronted with before in your gaming career? Yes, all of them. There was an interesting balance, because the game is a lot about Jesse and what she goes through as an outsider when she comes to this new strange world, so there was that arc, and then you have the peculiar background stories and strange behavior of those affected by the Hiss. It was a balancing act of seriousness versus [the] whimsical. We had many discussions about, "Is this becoming too ridiculous?" and so on, and then we’d take it back a bit.

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