Concord didn’t fail PlayStation. PlayStation failed Concord

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Concord didn’t fail PlayStation. PlayStation failed Concord
ConcordFirewalk StudiosHermen Hulst
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Concord's short but troubled history can't just be viewed as a self-contained failure. Its part of a bigger picture at Sony.

Ever since its disastrous launch, there’s a lot of discussion about how Concord failed for PlayStation. It’s a fair conversation, but it’s not the only one that needs to be had in order to understand how we got here. We can’t ignore how PlayStation failed Concord and its developers.

Recommended Videos Just as I said when Xbox and Embracer laid off developers earlier in the year, this reasoning isn’t good enough. Fool me once PlayStation seemed very optimistic when it acquired Neon Koi in 2022 and Firewalk Studios in 2023. For Firewalk, Hulst promised that SIE’s acquisition would “grow our live service operations and deliver something truly special for gamers.” For Neon Koi, Hulst said that acquisition was part of “a continued drive to expand our audience and bring PlayStation to more people than ever before” via mobile gaming.

Most critically, Sony didn’t give Firewalk enough time to modify and fine-tune the game after a beta just before launch, which revealed several concerns. A delay was unlikely to save the game, but the team never got the chance to take any feedback to heart. Even though Firewalk delivered an imperfect game, the developers aren’t to blame for all of Concord‘s woes.

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