A month after its release, Civilization VII is facing criticism for its difficulty levels, with experienced players finding even the highest setting, Deity, too easy. Players are calling for more challenging AI and a greater sense of difficulty in the game.
Civilization VII has been out for almost a month now, giving most players ample time to complete a game or two. A recurring criticism from players who have reached the end of a game is that the game's difficulty levels aren't as challenging as they could be. Civilization VII features six difficulty levels, ranging from Scribe, the easiest, to Deity, the toughest. While some players find even the highest difficulty level too easy, others express a desire for a more challenging experience.
Many players who have reached Deity level report that the game doesn't pose a significant challenge, with some even achieving victory on their first attempt. Some players have shared their experiences online, noting that the AI doesn't seem to actively prevent their victories or declare war. This lack of challenge has led some seasoned players to question the difficulty of the game, even at its highest setting.Developers face the challenge of balancing the game's difficulty to appeal to both newcomers and experienced players. The various difficulty levels modify aspects of the game mechanics, such as army strength, culture, and gold production. For instance, earning gold on Deity level is four times harder than it is on Viceroy, the third easiest level. For players who find themselves consistently achieving victories, even at the highest difficulty, several strategies can make the game more engaging. Choosing civilizations that are different from those previously played can introduce new challenges and gameplay dynamics. Additionally, adjusting the length of the ages can force players to focus more intently on their chosen strategies and legacies.
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