Call of Duty: World at War was my first Call of Duty game, so I still remember the surprise when a friend showed me its secret zombie mode.
I played so much Zombies across World at War and Black Ops that I actually got a bit burnt out by it. Most Call of Duty games since World at War have featured some sort of zombie mode, with some making a radical departure from the original formula. On the other hand, Call of Duty: Black Ops 6’s Zombies mode feels familiar, but that’s not a bad thing.
The walking dead During a briefing prior to my playtime with Black Ops 6, Treyarch was adamant about the fact that it’s “all-in on round-based zombies” this year. The setup is familiar. You’ll start with slow and weak zombies in round one, but by the time you reach round eight or 10, more come at you and they’re tougher to take on. While the zombies get more powerful, so do you.
Attention to detail Zombies has all the inherent benefits of being part of Black Ops 6. It looks fantastic, and a lot of attention was paid to small details. Liberty Falls is a new map, and while its outdoor daytime setting is a visual change of pace for round-based zombies, it makes the map memorable. I love that different death scenes will play depending on what killed you.
Call Of Duty Zombies Call Of Duty: Black Ops 6
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