We got a comprehensive look at Call of Duty: Black Ops 6, including its genre-changing new movement system.
The stakes have never been higher for Call of Duty. With the series officially under Microsoft’s wing and being heralded as Xbox ’s biggest first-party franchise, the next entry needs to deliver. That would be stressful enough as is, but it’s doubly anxiety-inducing for developer Treyarch . Not only is it ushering in a new era for Xbox , but it’s about to release a foundation-shaking moment for the franchise at large with Call of Duty: Black Ops 6.
Related Tinker, Tailor, Soldier, Spy Call of Duty: Black Ops 6 takes place in 1991 amid the drama of the Gulf War. It acts as both a sequel to Black Ops Cold War and, more directly, Black Ops 2’s 1989 missions. The story kicks off when Russell Adler reemerges during a mission in Kuwait, a surprise that sends the CIA into a tailspin. Soon, it’s revealed that the organization has been infiltrated by a shadowy group called The Pantheon that is hatching a deadly evil plan.
I’d see that play out in a hands-off demo of one of its story missions. In Capitol Station, players have to infiltrate a fancy gala for then-governor Bill Clinton . It turns out that there’s a black site underneath the fancy event guarded by chain gun-wielding Pantheon members decked out in Fallout-style power armor. What ensues is pure Hollywood chaos. A climb up an elevator shaft turns into a daring set piece when someone cuts the ropes.
“We’re not trying to be provocative to be provocative,” Leslie tells Digital Trends. “We’re not trying to tap into things to elicit a reaction and be insensitive. We’re trying to craft entertainment. It’s fictional make-believe. We want to make it believable to immerse the players in our fake thing, but we’re not trying to recreate horrific moments that actually cause pain. We recognize there’s real things in the world. We’re not trying to make war propaganda.
Redefining movement Story can only go so far when it comes to changing a series like Call of Duty. Gameplay would have to shift to fully sell the spy movie fantasy. That’s where Black Ops 6 feels like a revelation that could become the franchise’s most influential moment in over a decade. The star of the show is Omnimovement, an ingenious new traversal system. In most games, players can only sprint in one direction. That’s not the case here.
I imagine it’ll be an impactful change in the long run, though it does leave one lingering question: How will that impact multiplayer? My initial fear is that hardcore players who take full advantage of Omnimovement will create an even higher skill ceiling.
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