'Build a Wordle-like SMS game with Twilio Serverless in JavaScript' javascript webdevelopment
that we also set a four-hour time limit so the user has four hours to guess before the game state is lost–the default time limit for cookies in a Twilio Function is one hour. Lastly, if the guess is not five letters-long, we tell the player to send a five-letter word.
if { //5 letters let scoreCard=await handleGuess; //guessesAttempted increments console.log; if) { //over, win if { responseText +=`Nice🔥! You guessed the right word in ${player.guessesAttempted}/${maxGuesses} guesses. You can play again by sending a 5-letter word to guess a new random word 👀 \nThanks for playing our SMS Twordle game. Do head to https://www.powerlanguage.co.uk/wordle for web-based word fun! Original Wordle creator Josh Wardle: as fellow builders we salute you and thank you for inspiring us to create our SMS experiment` response.removeCookie; } else if { //over, lose responseText +=`Game over 🙈\nThe correct word was ${player.randWord}. Send a 5-letter guess to play again! \nThanks for playing our SMS Twordle game. Do head to https://www.powerlanguage.co.uk/wordle for web-based word fun! Original Wordle creator Josh Wardle: as fellow builders we salute you and thank you for inspiring us to create our SMS experiment`; response.removeCookie; } } else { //keep guessing, not over responseText +=`${scoreCard.toString} \n${player.guessesAttempted}/${maxGuesses} guesses`; response.setCookie, [ 'Max-Age=14400' //4 hour time-limit ]); } } else { //not 5 letters responseText +=`"${guess}" is not valid. Please send a word in the dictionary that is 5 letters to get started!`; // twiml.message; console.log; } At the bottom of the handler method we append header, add information to our response about playing if the player has only guessed one time, send our, and add twiml to return to our Twilio Response to both send our response text message to the player as well as update theresponse.appendHeader; // see if player.guessesAttempted==1 if { responseText +=`\nText "?" for help on how to play` } twiml.message; response.setBody); return callback;exports.handler=async function { let twiml=new Twilio.twiml.MessagingResponse; let responseText=''; let guess=event.Body.toLowerCase.trim; let response=new Twilio.Response; let player; if { twiml.message return callback; //no need for cookies } if { //any guesses attempted? ->new player let randWord=randomWord; //new random word player={ //init new player randWord: randWord, guessesAttempted: 0, numCorrectLetters: 0, dupLetters: [...randWord], incorrectLettersArr: [] } } else { //else pull data off cookie to get player state player=JSON.parse; } if { //5 letters let scoreCard=await handleGuess; //guessesAttempted increments console.log; if) { //over, win if { responseText +=`Nice🔥! You guessed the right word in ${player.guessesAttempted}/${maxGuesses} guesses. You can play again by sending a 5-letter word to guess a new random word 👀 \nThanks for playing our SMS Twordle game. Do head to https://www.powerlanguage.co.uk/wordle for web-based word fun! Original Wordle creator Josh Wardle: as fellow builders we salute you and thank you for inspiring us to create our SMS experiment` response.removeCookie; } else if { //over, lose responseText +=`Game over 🙈\nThe correct word was ${player.randWord}. Send a 5-letter guess to play again! \nThanks for playing our SMS Twordle game. Do head to https://www.powerlanguage.co.uk/wordle for web-based word fun! Original Wordle creator Josh Wardle: as fellow builders we salute you and thank you for inspiring us to create our SMS experiment`; response.removeCookie; } } else { //keep guessing, not over responseText +=`${scoreCard.toString} \n${player.guessesAttempted}/${maxGuesses} guesses`; console.log; response.setCookie, [ 'Max-Age=14400' //4 hour time-limit ]); } } else { //not 5 letters responseText +=`"${guess}" is not valid. Please send a word in the dictionary that is 5 letters to get started!`; // twiml.message; console.log; } response.appendHeader; // see if player.guessesAttempted==1 if { responseText +=`\nText "?" for help on how to play` } // Add something to responseText that says: "Text 'HELP' for help" or whatever twiml.message; response.setBody); return callback; };To open up our app to the web with a public-facing URL, go back to the twordle root directory and run. In the phone numbers section of your Twilio Console, select a purchased Twilio phone number and scroll down to the Messaging section. Under
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