Battlefield 6’s Massive Nightfall Update Is Live, Here Are the Patch Notes

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Battlefield 6’s Massive Nightfall Update Is Live, Here Are the Patch Notes
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Season 2 of Battlefield 6 continues with a substantial new update that has dropped on PS5, Xbox, and PC platforms.

to the multiplayer shooter. Since then, developer Battlefield Studios hasn’t done much else to the game, but more additions have been known to be in the pipeline thanks to theroadmap. Now, many of those additions have finally dropped in one of the biggest patches that the latest Battlefield game has seen so far.

update version 1.2.2.0 is a gargantuan one. When it comes to new features, this patch has most notably added the new Hagental Base map for players to play on. This map has been joined by a new slate of “Nightfall” game modes, where darkness plays a major role. Two new weapons have then also come toAs for the other changes in this update, Battlefield Studios has made countless bug fixes and gameplay tweaks to. Vehicles have received some of the most beneficial improvements on this front, which should allow them to be easier to control than before. Other gadgets, maps, and audio tweaks have also been implemented, givingTo get a look at everything that has been changed or added toBattlefield 6 Update 1.2.2.0 Patch NotesPlunge beneath the surface and prepare for gripping underground close-quarters combat. Blast through walls or cave in ceilings to flank and ambush enemies lurking in the tunnels. Hagental Base leans heavily on infantry-based squad tactics. Think about ambushes in the corridors and playing to each Class’s strengths as you take control of this newly discovered base.Nightfall brings in a new playlist where squads can compete in a mix of Team Deathmatch, Squad Deathmatch, and Domination matches on Hagental Base. All matches will take place with Nightfall’s Darkness modifier active where it cuts most of the Hagental Base’s lights out; your survival during Nightfall depends on your ability to see through the dark, through Night Vision Goggles and using the environment to your benefit. Set within Hagental Base, this version of Gauntlet emphasises darkness mechanics and elimination-style progression. Squads compete across intense underground rounds where flashlights and Night Vision Goggles are essential to maintaining control and advancing through the ranks. Arriving later in Season 2, this high-speed Gauntlet-style experience focuses on dirt bike racing. Eight players enter, competing across three knockout rounds. By the final stage, only four remain to battle for Red Bull in-game rewards in a fast-paced elimination showdown.Defense Testing Complex 3 , a newly accessible underground sector beneath the main battleground. This secret chemical testing facility introduces a network of tunnels that serve both as traversal routes and high-stakes close-quarters combat zones. The new sector features higher rarity loot opportunities, encouraging squads to push deeper underground and leverage improved equipment to dominate the darkness. Two-seat light transport vehicles built for speed and manoeuvrability. Available in faction-specific variants for NATO and Pax forces, these bikes enable rapid repositioning, flanking manoeuvres, and swift escapes across both Battlefield 6 and REDSEC environments. A high rate-of-fire SMG designed for aggressive close-quarters engagements. Ideal for fast pushes and confined firefights.A fully automatic sidearm with a rapid fire rate, best suited for extremely short-range combat scenarios where quick reaction speed is critical.Allowed players to change stance earlier during Drag & Revive and improved animation responsiveness.Corrected an issue where the “Debris Kill” accolade failed to trigger under correct conditions.Improved first-person arm alignment when crawling and throwing two-handed gadgets. Improved first-person vault animations onto mid-sized obstacles and refined blending into locomotion.Improved squad management flow so creating a squad during End of Round no longer returns the entire party to the front end. Improved tutorial flow so the sprint crouch tutorial now triggers correctly after meeting its criteria.Prevented Razer haptics from persisting after interrupted weapons swaps when reloading. Resolved an issue where attempting to melee while pressing zoom simultaneously could prevent the attack from triggering. Resolved an issue where entering a ladder positioned above the soldier could launch the player sideways. Resolved an issue where scope glint would sometimes not display at long range when aimed at by an enemy sniper. Resolved an issue where sprint vaulting over deployable cover placed near a vehicle could launch the soldier unexpectedly.Resolved an issue where the camera could remain suspended mid-air if revived immediately after a vehicle explosion. Resolved an issue where the crosshair would not appear while sprinting and firing an SMG equipped with a hand stop attachment. Resolved an issue where the first-person pose could become static when performing a Combat Dive while holding a grenade.Resolved an issue where the player could receive fire damage from greater distances than visually indicated. Resolved an issue where the soldier could get stuck flying without control when attempting to enter a ladder from Combat Dive. Resolved an issue where the soldier could slide unintentionally if revived during the death animation.Resolved an issue where vaulting through bus windows could cause the soldier to be launched.Uniform Aiming now ignores minor FOV shifts caused by weapon firing and instead calculates sensitivity purely based on zoom level magnification for improved consistency. Updated walking weapon movement while zoomed to add physicality based on weapon archetype. Movement now scales without causing reticle deviation from the camera centre and is clearly tied to attachments affecting moving dispersion.Applied networking optimisations to improve bullet data transmission efficiency. Improved Time Nudge reliability to reduce instances of dying behind cover and inconsistent hit registration, particularly under unstable system or network conditions. Increased the number of damage events processed per network update to improve hit registration consistency.Resolved an issue where lethal damage screen effects could appear delayed, improving kill feedback timing. Updated the Netgraph to display valid server bullet rejection as red squares instead of crosses for clearer diagnostics.Added vehicle “deturtling” functionality for light transport vehicles. Using steering controls now apply rotational force to the vehicle, allowing it to flip over and continue driving.Corrected missing decals for the MH350 Scout Helicopter .Improved decal zoom behaviour in vehicle customisation across multiple vehicle types.Improved physics for decorative parts of vehicle skins and how they react when taking damage.Improved vehicle camera collision to prevent environment clipping.Increased health of the UH-79 by 20% across all multiplayer modes .Resolved an issue where scout helicopter tracers could be seen behind the muzzle.Restored driver zoom functionality for Transport Vehicles.Anti-Tank Mines now despawn 180 seconds after their owner is eliminated.Corrected an issue where the SLM-93A “New” marker would not clear after viewing the gadget.Improved AN/M14 Incendiary Grenade fire behaviour when obscured by geometry.Improved T-UGS spotting persistence after owner respawn.Increased Portable Mortar HE shell effectiveness against stationary weapons and vehicles on direct hit, as well as infantry under heavy fire.Portable Mortar can now be deployed within HQ areas.Prevented players from earning points by destroying their own supply box using the defib gadget. Resolved an issue where proximity gadget minimap pulses could be visible to players who joined a match late. Resolved an issue where the “Needs ammo” icon could incorrectly display on the local player while playing Support. Resolved an issue where the AN/M14 Incendiary Grenade could apply fire damage outside its intended visual range when obscured by geometry. Resolved an issue where the M4A1 SLAM would not highlight correctly when targeted by the Recon Drone or Hardware Suppression System.Restored the 9K38 IGLA scope icon in the Loadout screen.Added the Hybrid Sight attachment for the CZ3A1 and adjusted the sight positioning on the M121 A2.Added Taclight – Hip rifle weapon attachment.Adjusted DB-12 recoil values to align with intended performance.Corrected misaligned attachment indicators and icons on multiple weapons.Improved consistency for the bipod recoil animation.Improved third-person M121 A2 reload presentation and hand placement.Resolved an issue where attempting to aim down sights after reloading the VCR-2 could temporarily misalign the weapon pose. Resolved an issue where bipod recoil behaviour could incorrectly carry over previous firing state settings. Resolved an issue where dispersion was too high when re-entering ADS shortly after previously leaving ADS.Resolved an issue where weapons displayed in menus, pickups, and dropped states could show incorrect attachment placement due to presentation inconsistencies.Resolved multiple third-person reload clipping issues for the M121 A2, including improved hand placement during reload animations.Improved Firing Range target dummy hitbox accuracy.Restored Breakthrough Initiation visibility in Training Grounds. In Team Death Match, corrected an announcer callout that incorrectly reported an enemy tank in the area when no tank was present. Resolved an issue in Breakthrough on Mirak Valley where players were unable to spawn on Point A in Sector 2 while the enemy team was capturing Point B. Resolved an issue in Breakthrough on Siege of Cairo where Defenders were unable to deploy on Point B while Point A was contested or captured in Sector 3. Resolved an issue in King of the Hill on Eastwood where a large hole at the NATO spawn location could cause players to fall into an invalid state.Improved AI vehicle usage at the NATO HQ so AI soldiers can now correctly operate vehicles in this location. Resolved an exploit in Escalation that allowed players to clip under the map and shoot through terrain while remaining hidden and unkillable.Added 5x 15 Career XP Boosts and 4x Battle Pass XP Boosts as Career Rank rewards, these are now split between Rank 3 and 23Corrected discrepancies between in-game and documented criteria for multiple Weekly and Daily challenges. Corrected discrepancies between in-game and documented values for “Matches Played” and the “Gunner Kills” accolade in player statistics.Corrected incorrect XP rewards granted at End of Round for specific Daily Missions. Corrected multiple accolade tracking inconsistencies for: “Top Brass ”, “Blindside”, and “Death Mark”.Corrected rocket launcher damage tracking for related challenges.New XP Curve, with a reduced XP requirement, about twice as fast in the early ranks and 15% faster in total.Added a dot crosshair while downed for improved ping targeting.Added a unique killfeed icon for rocket launcher backblast eliminations.Corrected 3D curved screen tiles failing to update on the Battle Pass screen.Corrected a visual seam on the Battlefield 6 waiting screen. Corrected an issue where a land vehicle mastery assignment could progress incorrectly while driving a boat.Corrected an issue where the TR-7 Level 50 Mastery badge styling differed from other mastery badges.Corrected an issue where vehicle meshes and HUD could fail to load in the vehicle customisation screen.Corrected broken Deploy Beacon icon in HUD and loadout.Corrected Battle Pass reward names, thumbnails, and descriptions.Corrected Battle Pass token discrepancies between End of Round and menu.Corrected Bulletin tab remaining selected after returning to the main menu.Corrected Class Mastery Badge reward visibility from Class Assignments.Corrected Customisation UI disappearing when backing out rapidly.Corrected disappearing ‘Skins’ after hovering over the final ‘Camos’ tile.Corrected End of Round reward visibility for Themed Path 3 Tier 7 and Tier 4.Corrected Free Mode Trials timer not updating in real time.Corrected GRT-BC icon display in inventory and loadout.Corrected inconsistent “New” markers on Daily and Weekly challenges.Corrected inconsistent Themed Path 3 tier completion notifications.Corrected incorrect “Leave current party” prompt display.Corrected incorrect party-full messaging in certain cases.Corrected incorrect stat display when selecting “Accuracy” in profile showcase.Corrected input switching issues between gamepad and keyboard in the front end.Corrected lighting intensity in loadout squad view and store previews.Corrected missing Battlefield 6 page in EA App store .Corrected missing default skin icon for the Armored Transport in loadouts. Corrected missing ownership/loadout visibility for Season 2 vehicle skin bundle, Burndown after purchasing it.Corrected multiple vehicle decal placeholder names and preview issues.Corrected partially visible BF Pro Season 2 challenge card.Corrected persistent notification dots on player card backgrounds.Corrected placeholder name/icon for the “Brass Tax” player card icon.Corrected placeholder Scout Helicopter icons in loadouts.Corrected profile tile hover state remaining stuck after navigation.Corrected subtitle opacity behaviour for speaker names.Corrected teammate lobby skin visual inconsistencies.Corrected truncated stat text for “Kills and damage assists on objective carriers.”Corrected VCR-2 Mastery 40-49 badge display .Corrected Winter Showdown End of Round overlay persisting into the next match lobby.Filtered incomplete lock-on warnings from the HUD. Improved Battle Royale inventory behaviour so opening the inventory now hides other HUD elements for better focus.Improved controller menu navigation to prevent unintended movement from minimal right-stick input.Improved HUD threat prioritisation so lock-ons without progress no longer display in the threat label.Improved threat prioritisation so lock-on state overrides painted state.Prevented map zooming while in submenus.Prevented the mouse cursor from appearing briefly during deployment.Resolved an issue where cancelling a friendly vehicle ping could trigger twice. Resolved an issue where dying to a Claymore placed by a player currently in the deploy screen would not correctly attribute the elimination on the kill card.Resolved an issue where pinging vehicles could incorrectly target their sabotage icon. Resolved an issue where re-pinging an enemy from a helicopter could place an unintended location ping.Resolved an issue where the Thermal Visor state was not correctly reflected in the PLD HUD screen.Resolved overlapping “Unlocked through Challenge” prompts on locked loadouts.Resolved profile button focus remaining stuck across elements.Restored AI bot naming presentation in Squad Manager.Restored Career Rank 75 icon visibility on HUD and End of Round.Restored kill card icon display for affected free-to-play assets.Restored missing icons for Seasonal Hardware Assignment group rewards.Restored player character visibility after returning from End of Round.Restored the Phalanx anti-air stationary weapon kill card icon.Restored VOIP disclaimer visibility for returning users.Updated BF Pro tier-up notifications to correctly display BF Pro as the active path.Corrected an issue preventing backing out of the Controller menu using Esc / B / Circle.Corrected an issue where Campaign setting changes made in the front end did not persist when launching a mission. Corrected an issue where changing Voice Recording Disclaimer settings could advance screens unexpectedly.Corrected an issue where crossplay option presentation differed for party members on PS5 matchmaking screen.Corrected an issue where switching between controller and keyboard could affect Settings UI padding.Corrected an issue where the “Vertical Mouse Aim Ratio” description referenced vehicles instead of infantry. Corrected an issue where the front end could become unresponsive after reconnecting a powered-off controller on PlayStation 5.Corrected change-indicator behaviour in Controller Tuning after reset.Corrected Microphone Mode option descriptions in Voice Chat settings.Corrected the Big Map description under Advanced HUD settings.Corrected vibration preset reset inconsistencies.Improved Options auto-scroll behaviour when navigating between sub-options.Restored Push to Talk option on PlayStation 5.Resolved an issue where “BF6 Trial” appeared in the Campaign playlist for premium accounts.A new camera type called fixed. You can now place FixedCamera in Godot and assign them an ObjID.Corrected an issue where Hosted servers could be missing from ‘Servers’ until refreshing.Corrected an issue where the Recon class could become unusable if all gadgets were disabled except Throwables.Corrected multiple terrain texture inconsistencies on Marina.Corrected Spatial Editor asset issues. Removed the AAV-7A1 vehicle from the Portal restrictions tab. It is only featured in the campaign, so a Portal restriction is not relevant.Corrected vehicle seat event reporting.Corrected Winter mode mutator functionality on local servers.Improved experience save stability.Improved Portal Log call stack reporting.Improved runtime spawn placement accuracy.Improved validation handling so invalid Gauntlet array data no longer results in unintended game mode behaviour.Resolved an issue where selecting “Purchase” in Experience Details could redirect to an empty screen.Resolved an issue where the “Bot Spawn Type” mutator tooltip displayed incorrect terminology.Resolved an issue where users could bypass the experience description requirement with the space bar, leading to an undefined error. Resolved an issue where users were unable to modify Experiences that were in the “In Review” state via the Web App.Restored missing map thumbnails in the Web App, including Fort Lyndon and multiplayer maps.Restored Restrictions tab visibility for Season 2 Batch 2 weapons.Restored Tickets per-kill multiplier functionality for AI.Added a new Stereo Width setting in the Audio menu for supported configurations, allowing further spatial customisation. Adjusted offscreen boost on enemies to only apply at a slightly shorter range and not when moving away from the player.Implemented a new footstep mix strategy to improve clarity for close-to-mid range enemies in busy combat scenarios. Improved distance separation from close to mid-range in content. Making it slightly louder when close and obstructed, but reduced when far away and obstructed .Improved reload rattle sound effects for the B36A4.Increased priority on various footstep assets to reduce chances of performance-based culling on these assets. Introduced the Strix Raiders squad with four new playable soldiers and unique voice performances. Al Khatib returns from Single Player as a playable character with dedicated multiplayer voice lines.Reduced persistent dominance of distant jets in the mix to improve overall audio clarity during high air traffic scenarios.Refined enemy ground vehicle loudness tuning to avoid duplicated amplification in the mix. Refined distant jet audio tuning to avoid duplicated dominance adjustments in high-air-traffic scenarios. Resolved an issue on PlayStation 5 where skipping post-game removed music from the following pre-round.Restored Battle Pass tier completion audio cues and HUD notifications for affected Season 2 tiers.Restored default Sound System setting to “Auto” during first-time boot.Restored UI audio and background music behaviour when navigating store purchases rapidly.Bot pilots now effectively drive and manoeuvre the MH-350.Bot soldiers now operate the Quad Bike as both driver and passenger. Improved bot combat priorities to prevent bots from ignoring nearby enemy players and instead revive downed allies.Improved bot handling for better turning behaviour when using anti-air ground vehicles.Improved bot pathfinding and navigation on Contaminated and Eastwood.Improved spectator camera behaviour when viewing bot without active targets.Fort Lyndon expands with the addition of Defense Testing Complex 3, a newly accessible underground sector beneath the main battleground. This secret chemical testing facility introduces a network of tunnels that serve both as traversal routes and high-stakes close-quarters combat zones. The new sector features higher rarity loot opportunities, encouraging squads to push deeper underground and leverage improved equipment to dominate the darkness.Corrected an issue where Gauntlet Special Forces Operator challenges could appear unavailable. Corrected an issue where the Sentinel accolade could trigger incorrectly after the zone was exhausted. Resolved an issue that prevented the sabotage prompt from sometimes not appearing when next to a tank. Resolved an issue where Time Nudge could drop below zero when switching simulation rate from 30Hz to 60Hz during late-stage Battle Royale. Resolved a rare issue which could cause the camera to clip into the helicopter during the transition from the intro cinematic to gameplay in Battle Royale.Resolved an issue causing trailer ramps to get out of position when taking damage, and resolved the ramp clipping through destroyed vehicles.Resolved an issue where attachments gained from previously used weapon upgrade kits would be removed on the next upgrade tier in Battle Royale. Resolved an issue where loot cards would not update when looking at two of the same weapon with different upgrade paths in Battle Royale. Resolved an issue which caused an inactive weapon to not receive the intended magazine capacity change when upgrading through the inventory in Battle Royale. Resolved an issue causing LMG magazines to stick through safe doors found on the map in Battle Royale.Removed obsolete Cycle Gadget binding from the keybindings list. Resolved an issue that caused the Deploy Beacon Gadget to flash “No Ammo” on some occasions in Battle Royale. Resolved an issue that could cause T-UGS to have indefinite uptime under certain circumstances in Battle Royale. Resolved an issue that incorrectly indicated in the Javelin HUD that it could lock onto a world position.Resolved an issue where Beacons would float above the ground at their initial spawn in Gauntlet.Adjusted the airdrop container to prevent loot from clipping through the top of unopened crates. Lowered Air Strike spawns outside of the new POI, Defense Testing Complex 3, where the availability will be higher compared to other locations. Previously unopened Weapons Cache containers will now be unlocked as lootable containers with better loot once Missions are disabled in Battle Royale late-game situations. Resolved an issue causing Shotgun and Grenade loot spawns in the Police Van and Cargo Van to clip through geometry and float. Resolved an issue preventing players from looting the Javelin from the back of the Box Truck under certain circumstances. Resolved an issue that caused placed gadgets on top of chests and on landing spots of airdrop containers to be destroyed when the container landed or was opened in Battle Royale.Resolved instances of Anti-Vehicle Gear crates not spawning any loot once opened in Battle Royale.Corrected Battle Royale sticker reward notification visibility for “Super Paratrooper.”Corrected an issue where the “Complete matches in any mode” challenge was incorrectly tagged as a Gauntlet challenge.Resolved an issue which could cause the Artillery Strike notification to appear red when a teammate used it. Resolved an issue where the UI of the Decryption Mission persisted after the beacon was destroyed by the ring, failing the mission in Battle Royale.Resolved an issue where the Mission HUD sometimes would show Synthesis mission objectives when no missions were available.Improved audio mix when in proximity to the ring in Battle Royale. Resolved an issue where no sound effects would play when downloading and picking up data drives in Battle Royale. Resolved an issue where the menu arrival sound could be heard when opening the commo-rose in Battle Royale.Spot Ping has been updated to a more easily recognizable sound and Squad Ping has been slightly increased in volume.

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