Battlefield 2042's Next Update Will Make Massive Changes to Controversial Feature

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Battlefield 2042's Next Update Will Make Massive Changes to Controversial Feature
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Battlefield 2042 is making massive changes to how the game works in its newest update.

Battlefield 2042 is about to receive a massive update that will fundamentally change how the game is played. Battlefield 2042 was released in 2021 and it had a lot of hype rallying behind it. Call of Duty was in a strange place, so all eyes were on Battlefield. The game was being advertised as a return to form for the series, doubling down on the things that made people fall in love with the series with big, large scale maps, a somewhat modern setting, and so on.

Bad Company 2 – Gadgets – fixed an issue where Mortar Strike lock in area gets stuck on top of the buildings Bad Company 2 – fixed an issue with the Tracer Dart Gun where the lock-on is no longer active after canceling itAdded 2 new modifiers for disabling 2042 era Gadget and Throwable restrictions. This makes it possible for 2042 era Classes to equip any non-Class Gadget if you enjoyed this playstyle. This change does allow access to Class Gadgets, which are moved to a separate slot.Added the Proximity Sensor to the OpenGadget selection list and deprecated it in the Throwables selection list.

Dev Comment: As with the Recoilless M5, these alterations are to aid Engineers in their role to combat vehicles.The Insertion Beacon can now only be spawned upon 4 times before self-destructingFixed issues with not being able to spawn on Insertion Beacon that are put in tight places. Dev Comment: These alterations are to improve the responsiveness of the Med Pen whilst also taking balancing into consideration as Assault now receives this as their Class Gadget.Dev Comment: We anticipate there to be less launchers on the field at any one time after this update. We've increased the acceleration and top speed of the projectiles to aid Engineers as part of this system change.

Added Class Iconography to the Squad List, Scoreboard and Player Name Tags to help with identifying what Classes other players are playing. Changed the order of the tabs within the"Collection" menu so"Specialists" is no longer first. This is because the new Classes Screen is the new goto place for customizing Specialists and their Loadouts, so we wanted to make it quicker to customize Vehicles instead.

Optimized mouse input processing to ensure that the input is processed at a steadier rate and avoiding mouse input events processing spikes. Fixed an issue where Aiming Down-Sights immediately after bashing through a door could cause problems with the weapon animations. Dev Comment: The new visual look will make it easier to judge the amount of damage taken and when taking multiple hits from the same player, let us know your thoughts!Supporting teammates by resupplying, healing or repairing now gives you score. This is shown in a new column in the scoreboard.

Fixed an issue where there is a flickering gap in the corner of a room at the ground floor in the Caju building.Fixed an issue where players can get inside the elevator shaft and inside the building when standing close to the elevator door near F1.Fixed an issue where the bridge control panel is highlighted in green.

Soldier health starts automatically regenerating 1 second after being revived at the regular passive health regeneration rate Fire-Mode can now be toggled when Aiming Down Sights. Parachute: Lowered the cooldown between being able to deploy your parachute after recently cutting it from 1s to 0.6s Reworked the SG-36 Sentry Gun's target prioritization. It will now focus target vehicles primarily, unless infantry is within 25m of the Sentry Gun.

As part of Irish' repositioning to an Engineer role we have replaced his Trait with the Cache Point, which was previously attributed to Crawford. This Trait provides successfully revived players with additional Gadget Ammo.The APS-36 Shootdown Sentinel will now be able to intercept Javelin Missiles. Hacked targets should now be targetable by teammates, similar to targets painted by the SOFLAM, to allow more synergies with the Engineer class. Launchers like the Recoilless will now be able to lock-on to hacked targets via this method.Increased the time it takes to hack a vehicle from 1.5s -> 2.25s.

Fixed an issue that prevented aircraft landing gear from automatically deploying when trying to land on certain objects, occasionally resulting in damage to the aircraft when colliding with the object.

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