The latest Baldur's Gate 3 hotfix will make it easier for players to defend Isobel from Ketheric Thorm and his goons at the Last Light Inn.
Larian Studios has released another Baldur’s Gate 3 hotfix and this latest update will make it easier for players to defend Isobel at the Last Light Inn. This is because the developers have increased the Selunite Cleric’s HP, making it more difficult for Ketheric Thorm, Flaming Fist Marcus, and a handful of demonic goons to incapacitate and kidnap her.
Since the game’s critically acclaimed launch, one of the aspects that players have often complained about were the difficulty of specific battles. One encounter in particular that fans frequently had trouble with was the battle atwhere you’re tasked with preventing Isobel’s abduction and defending the refuge’s inhabitants from her estranged father’s cronies.
Unfortunately, with Isobel only possessing a meager amount of health and her armour class virtually being non-existent, it only takes a few hits before she’s eventually downed. And with Flaming Fist Marcus and each demonic minion having the ability to dish obscene amounts of pain, this encounter almost always ends up in an unfavorable result.
Of course, these aren’t the only changes that have been included with this Baldur’s Gate 3 hotfix as Larian Studios has also included several multiplayer and gameplay improvements along with addressing some prevalent crashing issues. You’ll be able to check them all out below.Fixed players getting stuck mid-Long-Rest due to companions not waking up.Fixed getting pulled from her location in the if the door was opened before killing in Wyrm’s Crossing.
Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.Slightly increased Isobel’s HP so she doesn’t die as easily.Fixed Cruel Sting adding infinite additional Psychic damage to attacks.Fixed the crime not clearing from player characters, resulting in a soft block when speaking to the .Player resources are now correctly restored at the end of Act II.
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