Mundfish says 'Ray tracing won’t be available at release,' but it will 'revisit the needs of [its] gamers' in the future.
. So pretty, in fact, that it's been the subject of several Nvidia showcases demonstrating the latest and greatest in the GPU-maker's graphics tech, includingas recently as a month ago. But now Atomic Heart is finally here, and it seems RTX is not, in fact, on., it seems that Atomic Heart developer Mundfish has yanked out ray tracing support from the game in the last stretch of its development.
Mundfish seems to be suggesting this is a temporary situation. When PC Gamer reached out to the studio, it told us that"Ray tracing won’t be available at release," but that it would"revisit the needs of [its] gamers" in the post-launch period. Mundfish also told RPS that it would be"looking into implementing [ray tracing] post-launch".
That'd all be fine and dandy—it's not as though Atomic Heart is an eyesore with bog-standard rasterized lighting—but it is a bit curious that the feature's absence wasn't publicised in advance of the game's release. After all, Mundfish did let everyone know that the. Atomic Heart has been marketed with a heavy focus on its lovingly-rendered Soviet aesthetics, with a particular focus on how well it plays with Nvidia tech like DLSS and, well, ray tracing.
If the game's subreddit is anything to go by, there are some players who feel hoodwinked by the lack of ray tracing support."Hasn't the game director had opportunities during interviews to mention that RT won't be day 1 on PC," asks user
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