Apple’s Vision Pro Head Strap Problem

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Apple’s Vision Pro Head Strap Problem
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The biggest issue for any spatial computing, and VR or mixed reality hardware, is that you still have to strap a giant computer to your head.

The official photos and videos showed a sleek over-the-eyes wearable that strapped around the back of the wearer’s head with a wide, comfortable-looking band, like a set of ultra-premium ski goggles.The version of the Vision Pro I had a chance to wear added something to the physical package, a second headtrap that went over the top of my skull. It was there to provide additional support and better balance the weight of the headset on my head.

Why the difference between the public visuals and the private demo hardware? The Vision Pro is far from complete, and demo sessions very often use under-development or incomplete hardware, and in my many years of reviewing tech products, there have often been differences between our initial look at a new product and the final shipping version.But that doesn’t address the big issue here, which is that virtual reality headsets are essentially big head-mounted computer-plus-monitor rigs.

That’s why nearly every previous virtual or mixed reality headset has included some kind of top strap as well as the behind-the-back strap. That goes for early models like the original Oculus Rift and HTC Vive as well as more recent headsets like the Oculus Quest 2. There’s even a healthy third-party business in aftermarket accessories for popular headsets, promising heftier straps and better weight distribution.

But it also points to the Vision Pro as a potentially unfinished product, and I have a long-standing issue with devices that ship practically requiring accessories to be fully functional. Some cases that jump out in my memory include Valve’s Steam Deck, which really needs a sold-separately stand, and Microsoft’s Surface Pro line, which is built around an excellent keyboard cover that the company forces you to buy separately.

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