Apple tested a finger-worn controller for its headset.
Gurman said that early in the Vision Pro’s development cycle, Apple tested third-party virtual reality controllers from companies like HTC. Later, it looked into the finger-worn device — indeed, in 2015
from the company emerged, though at the time seemed more intended as a general wearable device, not something specific to a mixed reality headset.In the end, Gurman says, the company decided that using eye-tracking and hand motions to control the Vision Pro was the “more elegant solution.
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