Analogue, the makers of excellent, state-of-the-art retro game consoles, is releasing a 4K Nintendo 64 console.
is about to tackle the N64 as its first 3D console recreation. And the retro gaming company is doing so with higher-end technology than ever before.was announced this morning with a vague release window of “2024,” zero official images, and a huge veil over its technical details. Thankfully, we managed to get Analogue CEO Christopher Taber to talk about what exactly the Analogue 3D will deliver whenever it launches–and the resulting conversation is quite frank.
As gamer nostalgia expands from the simpler games of the ‘80s to the 3D worlds of the ‘90s, software emulation runs into harsher limits.
Taber insists that the FPGA specs in question are necessary to do more than recreate N64 games’ 2D and 3D worlds. “This generation of videogames is where its context starts to really become important,” Taber says. “All of the videogame systems designed within this era were made to be played on a CRT. N64 games have mixed asset resolutions, amongst many other things. Scaling early 3D games for modern televisions is radically more complicated than 2D games.
Sadly, Taber has yet to roll out video proof of what Analogue 3D’s 4K “video filters” will look like, or exactly how they’ve been calibrated to best resemble the scanlines, color aberration, deinterlacing, and other quirks of older, bulkier TVs. And as far as CRT TVs famously having zero button-tap lag, Taber insists that Analogue 3D will uphold the company’s reputation for reduced-lag gaming on modern TVs.
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