Here at Forbes, I blog about video games, tech hardware and pop culture. It's a blast! I've also contributed work to Retro Gamer, TechRadar, GamesRadar, Wired, plus several gaming and nostalgia books from publisher Scholastic.
I’ve often lamented Sony’s—and really the entire AAA industry’s—lack of risk and creativity in recent times, although to be completely fair, we. Or at the very least, compelling enough to warrant a greenlight from markedly less gun-shy publishers. I mean, back in the ‘90s, Sony Computer Entertainment published Artdink’s) and was released to pretty favorable reviews, even if the experience was arguably derivative of Dan Aykroyd’s 1980s pop culture phenomenon.
The publishing was notably bizarre on this: Electronic Arts in Japan , Sony Computer Entertainment in Europe and of all gaming companies, Namco in North America . What was going on there? Quite wild.“Workable but straightforward action marred only by some annoying puzzles isn't a bad thing. When you take that, combine it with likable characters, an interesting and ridiculous plotline, and some of the best visuals around, you get something that's great.
It's gorgeous and well-produced. But, for almost as many times as it is exhilarating and awe inspiring, Ghosthunter is also mundane. This is an experience that shouldn't be casually disregarded by PS2 gamers looking for something new, but it's still not perfect.Ghosthunter and take a peek into a distant past wherein a wacky game like this was not only greenlit by Sony, but also developed by one of its own first-party studios. I have an old physical copy floating around my collection somewhere, and I remember having fun with it on my PS2 Slim in the ancient, olden days.. This one brings back a lot of pleasant, early PSP memories for me, and I’m hoping it holds up decently.
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