If you like Metal Gear Solid or stealth games in general, here are some games that you can play to fill the void of MGS 6.
has only received spin-offs, remasters, or remakes. Ten years later, there’s still no clear direction at Konami for a new mainline entry. Perhaps it’s best to forget about that for the time being. Instead, fans of the genre can look towards plenty of other masterpieces.
So, from avoiding supernatural creatures to planning hits without alerting anyone, here are the best stealth games to fill the void left withoutHideo Kojima might have parted ways with Konami, but he didn’t stop making games. The gaming visionary’s next endeavor wasit was all going from point A to point B, delivering cargo and taking down, and sometimes avoiding, bad guys in the process. Journeys were long and arduous, and you’d often witness breathtaking sights along them.The countless new weapons and mechanics allow for better navigation in the stealth segments, and there are also a lot more of them this time around. The lack of action was one of the major complaints in the first game. But withhas a top-down perspective and takes place inside a massive prison. You play as one of the several dozen inmates, and your goal is simple: to escape — hence the series title,How to escape, though, is the fun part. Guards patrol all areas, there’s a daily roll call, and prisoners get into fights. As the player, you interact with fellow inmates. You can form alliances, bribe inmates to supply you with resources, and do so much more. For a top-down indie game,. Everything from finding a shovel to digging the underground passage is up to you to arrange. There are a hundred things that could go wrong when you are devising the escape plan. And if you get caught by the guards during any of your illegal activities, you’ll be sent back to the drawing board.isn’t open-world. Instead, it features giant sandbox levels with about a hundred ways to complete each hit. You play as the legendary assassin Agent 47. In each level, you infiltrate a unique location: a family estate, a private fashion show, or a resort. The objective is always to eliminate key people. But what’s so satisfying about doing this is the number of ways you can accomplish the objective. You can simply sneak in, get close, and shoot the target. Or, optionally, you can follow several substories within the level involving various NPCs and eventually find a moment where it’s easy to eliminate your target. For example, wearing the disguise of a potential hire, faking the interview, and landing a one-on-one with the boss, A.K.A. your target.is the epitome of stealth and flexibility. All levels are so unique and allow for so much experimenting that you’ll never feel exhausted during the stealth.also has a play your way system. There are specific levels with specific objectives that need to be completed. Going in guns blazing is always an option, but of course, that’s suicide sinceis built with stealth in mind. The main character, Colt, has various powers, of which short-range teleporting and invisibility are noteworthy. But there are also plenty of innovative abilities. Say, for example, the Nexus ability that lets you link up enemies and eliminate multiple for the price of one.there were outposts and bases you’d infiltrate in the open world. You’d plan your routes and proceed accordingly., stealth was the majority of the game. But there were missions where you’d also fight a man on fire and mechs a hundred times your size. That was because the combat was just as well-made as the stealth. Init’s no different. After every few stealth segments, there are encounters where you take on bosses like a teleporting maniac. It’s not. Its enemies have a dynamic AI. They investigate noises, change patrol tactics, and their detection range is high. Sam possesses a diverse arsenal of gadgets: sticky cameras, sleeping gas, night vision, and more. That’s similar to Snake’s toolbox inin any way. The story is bad, the level design is hard to memorize, and there’s a lack of content. However, if there’s a commendable thing aboutis linear, so enemies are meticulously placed. It’s hard to get past them unnoticed, but very fun as well. You can use darkness to hide, discover alternate paths, or use silent weapons to take out enemies one by one. But the most addictive feature aboutstealth has to be Swoop. Swoop is a mechanic that allows you to crawl past short spaces in quick bursts. Its best use is to get out of lighted areas fast. And when you do use it, the animation is so satisfying that you’ll constantly be spamming the skill.The Last of Us 2 is a story-driven narrative-adventure game, but stealth is one of its core gameplay elements. As the narrative unfolds, you visit several unique linear sections, one after the other. Now these encounters are either combat sequences or predator rooms where you hunt your enemies from the shadows. There’s one area where you’re crossing a bridge as Abby, and a sniper is shooting at you from very far away. You have to cleverly navigate through the bridge and confront the threat. This scene is exactly like how the Quiet boss fight inIn contrast, there are also plenty of stealth segments. These have you lurk in the shadows and then take apart large groups one at a time using knives, guns, or your bare hands. Again, that’s theGet access to exclusive stories on new releases, movies, shows, comics, anime, games and more!
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