The developer of games like 'Pokemon Go,' 'Monopoly Go' and 'Marvel Strike Force' does not intend to slow down.
has quickly become one of the defining players in the mobile gaming space. Now it’s ready to share just how far it has come.among its roster of titles, has passed $15 billion in lifetime revenue, 15 years after it was founded, the company’s CEOs tell“What this milestone signifies is the continued growth of the company, and I don’t mean from a revenue perspective, I mean it in terms of capabilities and resilience,” says Scopely co-CEO Javier Ferreira, in an interview.
“We started small, but with big ambitions in terms of what we wanted to do in games, and we’ve been on a journey of making better games over time, with the culmination of Monopoly Go so far, which is the fastest game to $6 billion in revenue ever. I think as we have expanded the portfolio of titles that we are operating, our teams are learning faster. We have better understanding of players, our talent density and the type of people that are working at the company have gotten more exciting over time.”In a cutthroat business defined by intense competition and radical change, growth and relevance are never assured, but Scopely has been able to keep its momentum going. “We really see that as confirmation that we’ve been able to build experiences for people that are deeply meaningful to them over long periods of time, because all of our games are free to play and and when players are choosing to invest in that experience, both of their time and and dollars to make it one of their favorite things to do, that’s a sign for us that we are making experiences that matter to people, that are creating strong communities around shared passion for these games,” says Walter Driver, Scopely’s other co-CEO. The mobile gaming company has been able to achieve that scale in part by being extraordinatily aggressive about M&A. In a business where breakouts can happen from surprising places, and where established IP is a scarce resource, Scopely has not held back when it comes to seeking deals to bring games, technology or talent into its own house. “We have become more ambitious around the type of M&A deals that we’ve been able to do over the last kind of few years, and brought in amazing teams,” Ferreira says, adding that dealmaming is a “part of our culture. “So I really feel that the company has never been stronger than it is today. And in some ways, it’s not even more powerful than it that it has been today,” he adds.from Sony in 2021 for $1 billion; And of curse, there was the company’s most ambitious acquisition yet: The“We’ve believed since the beginning that no matter how much talent innovation you have in any one company, in gaming, there’s more talent innovation outside the company than there is inside,” Driver says. “You need to stay very curious about what’s going on across the ecosystem, and when you see people who are doing really interesting things, that anytime you bring them into Scopely ecosystem, there’s a DNA mutation that occurs, and you become a different company with different capabilities moving forward. “I think we’ve had a lot of success with M&A also because the recurring theme across all of this at 15 years is to think we’ve had a really long term orientation towards everything we do, from product to talent to technology and to partnerships and trying to design partnerships that can be successful for the long term and see those M&A opportunities through a longer term lens versus shorter term objectives,” Driver adds. But the executives frame that dealmaking as part of a larger focus on community-building. Yes, the games need to be fun to play, but they argue that it is the social element that makes it all work, regardless of whether the project is IP-driven or format-driven. “We’ve had some key pillars around the focus on building communities around these games. Our products are extremely social,” Driver says. “I think we’ve been one of the most innovative companies in mobile gaming around helping players have more meaningful experiences because of the people they’re playing with, and this belief that life is better when we play together, and people come to start playing the games, but they end up staying for a long time because of the dynamics in the community.” And they say that the company has no plans to slow down. It was acquired by Savvy Games Group, the video game and esports company owned by Saudi Arabia’s Public Investment Fund, in 2023, and that ownership is what enabled it to pursue aggressive deals like the one for Niantic. “There’s no need, obviously, to be public. There’s no need to produce any kind of short term results, and to point the company in a very successful kind of trajectory,” Ferreira says. “I think with Savvy, we are also in a very solid platform from which we can be really ambitious in trying to kind of maximize the long term potential of the of the platform, of the company. So I think it’s been positive for showing access to capital. But also in this long term orientation, and a sense of consistency as we think about the future.” “The lens that we brought to the Savvy partnership was, ‘will this help us build something we are even more proud of?'” Driver adds. “So far, it’s been a great partnership that has enabled us to stay focused on what we’re building and to build with a long term horizon and even more ambition.”The Hollywood Reporter is a part of Penske Media Corporation. © 2026 The Hollywood Reporter, LLC. All Rights Reserved.
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