10 Things Fallout 4 Does Better Than Fallout 3 & New Vegas

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10 Things Fallout 4 Does Better Than Fallout 3 & New Vegas
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Nick Valentine, Fawkes, and Boon from the Fallout franchise standing next to each other.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Fallout 4 was the first in the franchise to transition to modern gameplay, and in doing that came with major improvements to its predecessors Fallout 3 and Fallout: New Vegas. Though the previous games in the franchise are still excellent in their own right, as time went on their flaws became more apparent. Performance and stability became inconsistent and ultimately brought down the arguably generational games.

9 Sprinting What may seem like a small change is actually a huge quality-of-life addition. Fallout 3 and New Vegas were rather slow to navigate, which could make exploring feel like a slog. A side effect of this was both games' lovingly crafted worlds often got ignored in favor of fast traveling. Fast travel is a good option for long-distance and saving time overall, but putting players into a situation where using it feels like the only option leads to bad experiences.

7 Animations Fallout 3 used an old engine and New Vegas is famous for the lack of time the development team was given to make the game. So, while it is understandable the games wouldn't age well, the graphical quality is quite poor. The NPCs and landscapes are barely passable by modern-day standards. The real culprit is during movement where animals and characters are clunky outside any minimal movements.

5 Brotherhood Of Steel One of the most popular factions in the franchise is the morally gray Brotherhood of Steel. However, they are largely absent from New Vegas, minus a small sect that is wiped out by the player regardless of the ending. They are more present in Fallout 3, but this is a sect that is split off from the rest of the faction and focuses heavily on military standards.

3 NPC Programming Something that drastically changed combat was improvements in NPC programming. Fallout 3 and New Vegas had very basic coding that made enemies uninteresting. The difficulty usually comes from boosted stats or the poor accuracy present in both games. While Fallout isn't meant to be a game with large-scale tactical battles, the lack of some tactics makes the combat feel like filler rather than a key part of the series.

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