Game Design NewsLatest News On Game Design From Graph Paper to Touchscreen: The Evolution of Super Mario Level Design5/8/2026 5:43 AM Arc Raiders Faces Retention Challenges as Long-Term Systems Fall Short5/4/2026 1:09 AM From Cancelled Trip to Hit Game: The Story Behind a Unique Title4/29/2026 8:56 AM Extraction Shooter Games: A Tale of Two Approaches to Player Interaction4/27/2026 8:40 AM Finally Ready to Sail: Why I’m Excited for the Assassin’s Creed IV: Black Flag Remake4/24/2026 4:46 AM Fighting Games Need Character Creation to Reach Full Potential4/23/2026 1:43 AM A Course Correction: The Game Embraces Player Choice with a Dedicated Difficulty Setting4/13/2026 11:50 AM The Enduring Legacy and Potential of a Zelda Remake4/5/2026 3:39 AM The Xbox 360 Era: A Nostalgic Look Back at a Golden Age of Gaming3/24/2026 6:30 PM Open Worlds: From Obligation to Discovery3/23/2026 9:54 AM